Photorealistic Audi Wheel & Tire Modeling

A photorealistic 3D model of an Audi rim and tire focused on high-end modeling accuracy, physically based materials, and render pass breakdowns using Cinema 4D, Octane, and Substance Painter.

CINEMA 4D · OCTANE RENDER · SUBSTANCE PAINTER · 2024

Final Results

Audi Wheel Final Render 1
Final Render 1
Audi Wheel Final Render 2
Final Render 2
Audi Wheel Final Render 3
Final Render 3

Modeling & Shading

Wireframe views of the rim geometry and a realtime shading preview showing material development in Cinema 4D.

Wireframe Felge
Wireframe Rim
Wireframe Felge 2
Wireframe Rim 2
Shading Breakdown

Wireframe vs Final & Render Passes

Interactive wireframe-to-final comparisons and animated render pass breakdowns for each angle.

Render 1

Final Render 1
Wireframe 1
Wireframe
Final Render
Render Passes 1
Render Passes Render 1

Render 2

Final Render 2
Final Render 2
Render Passes 2
Render Passes Render 2

Render 3

Final Render 3
Wireframe 3
Wireframe
Final Render
Render Passes 3
Render Passes Render 3

ProjectAudi Wheel & Tire Modeling
FocusPhotorealistic modeling & texturing
SoftwareCinema 4D, Octane Render, Substance Painter
Year2024

The goal was to create a highly realistic 3D model of an Audi wheel and tire with a strong focus on shape accuracy and material quality. Modeled in Cinema 4D, textured in Substance Painter, and rendered with Octane.

Detailed rim & tire geometry for photorealism
Physically accurate materials and shaders
Substance Painter texturing for surface detail
Wireframe comparisons for modeling insight
Animated render passes per camera angle

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